Streaming the work
Using the world as the main workspace, live, every day.
01 / What it was
From 25 October 2026 the builder worked inside Omo Space on a live stream, most days. The agents, the terminals and a real content pipeline all lived in the world, and the camera kept running when things broke.
The first stream asked one question out loud: can agent sessions and Minecraft be combined into a spatially aware interface for doing real work? The rest of the week was an attempt to answer it by using it.
02 / How it worked
- Each stage of the content pipeline (ideas, references, requirements, editing, publishing, analytics) got its own room, with its own agent profile.
- On the first stream: a computer block with a seven-wide monitor wall, a real terminal, a full interactive web page, and an agent building a glass house on a mountain.
- Seven recordings from 25 to 29 October, about 29 hours, were later transcribed and read in full for the paper.
03 / What we saw
The work outlived the game. After quitting and reloading the world on the first night: "Boom the agents are still working right here." The game client itself crashed often, and once took the whole PC with it.
04 / Where it led
The recordings became the evidence for the paper Rooms, Not Windows.
Sources
- Stream analysis of the first stream. stream transcript analysis, 25 Oct 2026
So it's like I'm spatially aware of my workspace.
- Stream analysis of the first stream. stream transcript analysis, 25 Oct 2026
Boom the agents are still working right here
- Rooms, Not Windows, method section. working paper, draft, 29 Oct 2026
the builder used Omo Space as his main workspace while live streaming