Omo Research
Research log
Log 39SpaceOngoing

Streaming the work

Using the world as the main workspace, live, every day.

When

25 Oct 2026

Theme

Space

Status

Ongoing

01 / What it was

From 25 October 2026 the builder worked inside Omo Space on a live stream, most days. The agents, the terminals and a real content pipeline all lived in the world, and the camera kept running when things broke.

The first stream asked one question out loud: can agent sessions and Minecraft be combined into a spatially aware interface for doing real work? The rest of the week was an attempt to answer it by using it.

02 / How it worked

  • Each stage of the content pipeline (ideas, references, requirements, editing, publishing, analytics) got its own room, with its own agent profile.
  • On the first stream: a computer block with a seven-wide monitor wall, a real terminal, a full interactive web page, and an agent building a glass house on a mountain.
  • Seven recordings from 25 to 29 October, about 29 hours, were later transcribed and read in full for the paper.

03 / What we saw

The work outlived the game. After quitting and reloading the world on the first night: "Boom the agents are still working right here." The game client itself crashed often, and once took the whole PC with it.

04 / Where it led

The recordings became the evidence for the paper Rooms, Not Windows.

Sources

  1. Stream analysis of the first stream. stream transcript analysis, 25 Oct 2026 So it's like I'm spatially aware of my workspace.
  2. Stream analysis of the first stream. stream transcript analysis, 25 Oct 2026 Boom the agents are still working right here
  3. Rooms, Not Windows, method section. working paper, draft, 29 Oct 2026 the builder used Omo Space as his main workspace while live streaming