OMO RESEARCH / ENTERPRISE

Enterprise · Agentic interfaces

Give every agent in your organisation a place.

Your teams are starting to run agents by the dozen, for hours at a time, and nobody can see anyone else’s. A chat window was built for one person and one conversation. We design spaces where people can find any agent, see which one needs them, and pick up where they left off.

Illustration: an organisation as an open world of districts, agents at work in each, all linked to a central status wall
21–25agent sessions running at once, at peak, for one person
22agent profiles in our studio, one per role
114workspaces on one machine, 62 of them live
791quotes checked against 29 hours of footage

Measured in our own studio, 25–29 October 2026, and reported in our working paper Rooms, Not Windows. One builder plus one second user; not a controlled study.

01 / The problem

One agent fits in a chat window. Twelve do not.

Agentic work means many agents that keep running for hours. Each one gets a tab, and every tab looks the same. Past a dozen, people lose track of three simple things.

Which is which?Twelve identical tabs, and the names stop meaning anything.
Which is working?Checking means opening every tab, one by one, all day.
Which is waiting for you?The agent that asked a question an hour ago is still waiting, silently.

“Nobody remembers which of the 12 terminal tabs are doing what but you can remember space and rooms … It’s the oldest memory trick out there.”From our stream, 28 Oct 2026

02 / And it gets worse with teams

More people does not mean more done. It often means less.

Agents were designed as one person talking to one assistant. Put fifty people in a team, each running ten agents, and you have five hundred conversations that only their owners can see. Adding people to that does not add up; the coordination cost grows faster than the work.

Invisible to everyone elseEach person’s agents live in their own tabs. Nobody else can see what is running, what is stuck or what is already done.
Handoffs happen in chatWork moves between people by pasting outputs into messages. Context is lost at every step, and agents start again from zero.
Waiting on the wrong personAn agent asks a question its owner will not see until tomorrow, while the colleague who could answer it sits next to them.
Duplicated workTwo people set agents on the same problem, because nothing shows that someone already has.
No shape to the workA new hire cannot see how the team actually runs. The process lives in people’s heads and private chat histories.
Managers fly blindThe only way to know where things stand is to ask around, which is the very interruption agents were meant to remove.

A place is shared by default.

In a space, the agents are not hidden inside someone’s laptop; they are in rooms everyone can walk into. The floor shows the whole team’s work at once: which room belongs to which team, which agents are working, which one is waiting, and who it is waiting for.

  • One room per team or stageThe structure of the work is the building. New people learn it by walking it.
  • Status anyone can readA lamp outside a room tells the whole team that an agent needs someone, not just its owner.
  • Handoffs by walking, not pastingWork moves to the next room with its context, the way it moves through our studio pipeline.

Honest status: today a workspace lives on the computer that opened it, and a friend on another PC gets a fresh copy. Shared spaces for whole teams are what our pilots are for.

03 / See it

A real workspace, not a mock-up.

This is our own world, filmed tonight. Every room is a job, and every room was built by an agent from a short request. In daily use each terminal on a wall is a live agent session on the computer underneath.

The library: our launch-video and branding room, one agent desk per job. In-game footage, 30 Oct 2026, filmed on a copy of the world, so these screens show log text rather than live agents.

The Glass Tower An office floor around a glass box, with an agent inside.
Mountain Studio An eight-stage video pipeline, one zone per stage.
The Lantern Grove The calm centre, with research papers on the walls.

04 / Why a place

Four chores that break in a chat window, and work in a room.

People remember places far better than tabs; interface research has shown it for forty years. A spatial interface turns the four hardest parts of running many agents into things people already do well. Each of these came up in nearly every part of our five-day study.

Find · 8 of 8

Walk to it

Each agent has a desk, a name plate and a screen. You find it the way you find a colleague.

“How do you keep track of your agents? I just walk around”Stream, 28 Oct

Resume · 8 of 8

Come back to it

The work stays on the wall where you left it, through closed screens, restarts and days away.

“Boom the agents are still working right here”Stream, 25 Oct, after quitting the game

The mod room: a terminal, the GitHub page on a web wall, lanterns
Monitor · 7 of 8

Glance down the hall

Status lamps show working, idle or interrupted. You see who needs you without opening anything.

“Every light that you see in there is an agent still working.”Stream, 28 Oct

Orchestrate · 7 of 8

Walk the pipeline

One room per stage or team, so the shape of the work is visible to everyone who walks in.

“We just go to that room and just start building. And when we’re done, then we just leave that room.”Stream, 25 Oct

“So it’s like I’m spatially aware of my workspace. … It’s not a chat window, it’s an interface.”
First night of streaming the studio · 25 Oct 2026

05 / How we use it

We run Omo Research from inside it, every day, live on stream.

Before we offer this to anyone, we use it ourselves. Our whole content studio is a row of rooms in one world. Each room is one stage, with its own agent profile and its own screens.

Room 1IdeasAgents gather and rank ideas for videos and posts.
Room 2ReferencesResearch and examples for the chosen idea.
Room 3RequirementsWhat to record, shot by shot.
Room 4EditingAgents cut and caption the footage.
Room 5PublishingA person reviews and approves here.
Room 6AnalyticsWhat worked, fed back into ideas.
  1. MorningCome back to a world that kept working

    After the PC had been off overnight, the world was exactly where we left it, and agents had edited 22 clips while we slept. I’m not dreading any pain or context loss.

  2. Through the dayWalk the pipeline

    Each piece of work moves from room to room. A video went through all five production rooms before a person saw it; the human’s job shrinks to reviewing and approving.

  3. Any timeGlance down the hallway

    Lamps outside each room show the state of the whole team from the doorway: working, idle or interrupted.

  4. When the work changesAsk for a new room

    Nobody places these blocks by hand. Our underground base and a robotics lab were each built by an agent from one prompt, live on stream. Was done in one shot. One prompt.

  5. Hands freeTalk to an agent out loud

    An agent player, Omo R1, joins the same world. You speak, a Hermes agent plans the job, and his body does it with 22 tools.

21–25sessions at once, at peak
22clips edited overnight
6rooms, one per stage
1prompt to build a room

06 / What runs at the desks

The tools your teams already use, given a place.

Omo Space does not replace your agents. Every desk runs the real tool on a real machine, with your own model access.

A live agent terminal on an in-world screen
Agents

Hermes, Claude Code, Codex

Any desk can run Hermes Agent, Claude Code, Codex or a plain shell. Each Hermes desk can have its own profile, memory and skills.

The glass box in the tower
Persistence

Sessions that outlive the screen

Work keeps running when the screen closes, the game quits or the bridge restarts. After a reboot, desks reopen their tabs; nothing re-runs on its own.

A desk with a computer, a terminal and a lamp
Status

Lamps and name plates

A name readable across the room, and a lamp that is lit while the agent works. The same signal can drive anything else in the world.

Web pages on in-world monitors
Web walls

Live pages on the walls

Real browser pages for dashboards, docs and video, up to 12 in a world, each with its own tabs and sound.

The agent player standing in the world
Voice

Agents with bodies

Agents on the same computer can join as players. Omo R1 takes spoken requests and acts in the world.

A group of small walking robots in a hall
Research

Robots in the same world

Open-source robots simulated with real physics walk on the blocks and come when called by voice. Early research, not a product.

07 / It travels

A second person set it up in about a day.

A builder new to Hermes, working on Windows, set up his own world from the public repository and built an AI office in about a day, barely troubleshooting along the way. Unprompted, he said watching agents in a world was more fun than watching an AI type in a terminal.

“It just gave Claude the GitHub.”Second user, on stream · self-reported

08 / Built on research

A forty-year-old idea, with live agents inside.

People remember where things are long after they forget names. Earlier systems arranged documents and windows, which sit still. We arrange agents that keep working, change state and ask questions while you are somewhere else.

1983DesksPiles remind people what to do.
1986RoomsVirtual workspaces end window thrashing.
1995Calm technologyKnow the state without looking.
1998Data MountainSpatial memory helps people find documents.
2026Omo SpaceRooms for live agents.

Sources and method in Rooms, Not Windows: seven stream recordings, about 29 hours, 791 quotes each checked word for word against the transcripts.

09 / What broke

We show the failures too.

Five days of real use also broke things, on camera. Each failure is a design requirement, and each one shapes how we would run a pilot with you.

What happenedIn our studioWhat it means for a pilot
The 3D view crashedGame crashes and two whole-PC freezes. The agent sessions survived; the 3D client often did not.The work always lives outside the view. A crash costs you the picture, never the work.
A question was missedAn agent asked something and nothing told the builder. A lamp in another room is not a notification.Urgent questions need a backup that follows the person: a sound, a message, an alert.
Who is listening?With several voice agents in range, it was unclear which one was being spoken to.Voice needs a clear rule for who is addressed before teams share a space.
TrustThe second user would not use it at his day job, because an agent could delete a database.Permissions and review come before shared, multi-user spaces.
More is not betterA challenge to post 20 short videos in 100 minutes posted none.We measure the value of the work, not the volume of agents.

10 / Working with us

Start with one team, one real workflow.

We work with a small number of organisations at a time. Each engagement starts from the work your people already do with agents, not from a demo.

Map the work

We sit with one team and map how their agents run today: how many, which tools, where things get lost and who waits on whom.

Build a pilot space

We design a space around that workflow: a room per stage or role, status everyone can see, and the agents your team already uses.

Measure and decide

Your team uses it for real work. We write up what changed and what did not, in plain language, before anyone decides on more.

Measure 1 · FindTime to find a named agent

In the space versus your current tabs, at the number of agents your team really runs.

Measure 2 · ResumeTime back to useful work

After a break or a day away, how long until the first useful action.

Measure 3 · MonitorTime to notice a stuck agent

How long an agent waits on a question before someone sees it.

These are the tests proposed in our working paper. A pilot is how we find out whether the effect holds for your teams, or not.

11 / Where it fits

For teams that already run many agents.

Content and creative: one room per stage, from idea to publish. This is how we run our own channels.
Research and engineering: rooms where papers, experiments and long runs stay on the walls while people move between them.
New interfaces: agents that join the world as players you can talk to. Early research.

12 / Security and honesty

What it is today, and what it is not yet.

Our motto is questions before claims. Here is the plain version, so nobody is surprised in a security review.

  • Local by design. The bridge listens on this machine only (127.0.0.1) and refuses foreign hosts. Worlds store workspace ids, never a credential.
  • Your models, your permissions. Agents use your own model access and keep their own approval prompts. Nothing turns on paid inference by itself.
  • Not a sandbox. A room is a way to see work, not a security boundary. Agents have the same access as a terminal.
  • Single machine today. Workspaces live on the PC that opened them. Shared, multi-user spaces are part of what pilots explore.
  • Not yet built: single sign-on, an admin console, audit exports. Tested end to end on Linux; macOS and Windows support is newer. Security notes ↗

13 / Talk to us

Tell us how your teams work with agents.

A short form. We read every request ourselves and reply with a time to talk, or an honest note if we are not the right fit yet.

  • A 30-minute conversationAbout your teams, your agents and what slows them down.
  • No slides, no pressureWe show the real system running, in our own studio.
  • Prefer email?harrythentrepreneur@gmail.com

Thank you. We have your request.

We reply to every enterprise request personally. Reference:

Questions

Do our people need to play Minecraft?

No game skills are needed. You walk, look and type. Today's system uses Minecraft as the view because it is a fast way to build and walk through spaces, and agents can build it for you. What we study is the interface: places, presence and status, not the game.

Why Minecraft, for a serious organisation?

It is already multiplayer, already buildable and familiar to a generation of people, and the world itself can be written by agents, which earlier 3D desktops could not do. The cost is a client that is heavier and less reliable than a terminal, which is why the work never lives inside it.

Which agents does it work with?

Any desk can run Hermes Agent, Claude Code, Codex or a plain shell. They are the real tools, running on your machine, with your own model access.

Does it replace our existing tools?

No. Your agents, repositories and dashboards stay where they are. The space is a way to see and reach them; web walls can show the dashboards you already use.

Is our data sent to you?

No. The open-source system runs on your machine and talks to nothing of ours. If we work together on a pilot, what we see is agreed with you first.

What does it cost?

The core is free and open source. Pilots are scoped per organisation after a first conversation.

Chat windows were built for one conversation.

Your teams now run dozens. Let's find out together what a place does for them.