Omo Research
Research log
Log 47ReleaseShipped

Omo Space v1.2.0

The release: agents join as players, web walls with tabs and sound, macOS and Windows.

When

28 Oct 2026

Theme

Release

Status

Shipped

01 / What it was

The first public release under the name Omo Space, published on 28 October 2026. The repository moved to the omoresearch organisation, and installs and worlds carried over from the older name.

It bundled a week of live use: agent bodies could join the world, web walls got tabs and sound, terminals came back after a reboot, and the game gained macOS and Windows builds.

02 / How it worked

  • Agent bodies join single-player worlds over the local network, from the same computer only.
  • Web walls: Enter and modifier keys work properly, links open as tabs (up to 6), volume per wall fades with distance, and 12 pages can run instead of 6.
  • A guard against runaway browsers: one bug had three walls evicting each other's page every frame, about 2,400 browsers in 90 seconds, until memory ran out.
  • Lost terminals are reopened with the same names and folders after a reboot; running commands are never re-run.
  • macOS and Windows builds, tested offline only, with no real Mac or Windows run yet.

04 / Where it led

Claude Code and Codex tabs landed on main a few hours later, for the next release.

Sources

  1. Omo Space CHANGELOG, v1.2.0. github.com/omoresearch/omo-space/blob/main/CHANGELOG.md This fixes a crash where three walls evicted each other's page every frame (~2,400 browsers in 90 s, out of memory).
  2. Omo Space CHANGELOG, v1.2.0. github.com/omoresearch/omo-space/blob/main/CHANGELOG.md Tested offline only, with no real Mac or Windows run yet.
  3. Omo Space release v1.2.0. github.com/omoresearch/omo-space/releases/tag/v1.2.0 Omo Space v1.2.0