A pirate ship
One room per project, with screens that stay lit.
01 / What it was
For the launch film, the builder wanted the office to be somewhere fun: a pirate ship where every room is one part of your mind, or one active project.
The prompt was short: using our repo, build me a pirate ship from what you know about me and my recent projects, one room per project. A coding agent wrote the build, and the film shows the ship going up, block by block.

02 / How it worked
- The prompt: 'using github.com/omoresearch/omo-space, build me a pirate ship from what you know about me and my recent Claude and Hermes projects. one room per project.'
- The build log on screen: 16,330 blocks in 122 stages, with 1,057 sail blocks in 15 rows.
- 17 screen walls, 11 of them working desks, each saved as its own structure.
- Installed as a data pack, then loaded in the game with /reload.
- Planned rooms: a bunk with a web wall, a captain's cabin with five screens, a small chart room, and a lower deck with one room per project.
03 / What we saw
One prompt was enough to get a whole ship with working screens. Filming it was harder: the build slowed the game so much that the camera stuttered.
04 / Where it led
The same 'one room per project, built from one prompt' idea became the underground base.
Sources
- Session transcript. session transcript, 8 Oct 2026
based on what you know about me, build me a pirate ship where every room is part of my mind and my active projects
- Claude Code prompt. prompt, 9 Oct 2026
using github.com/omoresearch/omo-space, build me a pirate ship from what you know about me and my recent Claude and Hermes projects. one room per project.
- Build log, seen in the film frames. film frame, Oct 2026
Built: 16,330 blocks in 122 stages, with a 29.6-second timelapse and 1,057 sail blocks in 15 rows.